God of War

God of War


For years, Sony's iconic "Crete" icon has been battling Greek gods to try and retaliate with a series of action games that have won 3 major parts and a number of side games and a great deal of success in Hack and Slash games. Now the development team is found behind Santa Monica "The time has come to present it differently with a cinematic experience and a new style of playing with the winds of change for fans of this title. Was this the best choice? Now that you have spent many hours to finish it and discover its secrets, we offer you our review of the game.

Let's talk about the story here a bit. Unlike previous experiences, the development team wanted to present this title differently and to a new aspect of the character of Kritos, which is used to violence and murder. The other side has no "humanitarian" role, This is the series with a new world instead of the Greek legends. The events here revolve around the Scandinavian example, where Kritos tries to isolate himself from the world with his son Atreus to see a whole new face of this character who wants to try to train his son and teach him how to survive in this difficult world full of monsters and dangers.


From the start of the game, it will be clear how creative you are, not only on the technical level of graphics, but also on the level of the arts and the designs it offers, whether in the design of the worlds or the characters or the output characteristic of the video scenes, which carries us to the level of powerful Hollywood movies with many of them, Talking about the drawings, we must pay tribute to the game, which provides impressive levels of technical details and the smooth operation of the game in all events, even with the increase of action and those scenes of the film does not distinguish between the difference between the drawings of the game engine and cinema This game is a "standard" for the quality and beauty of the graphics on the current generation of home appliances.

Also, talking about acoustics will take us to praise this game very much on this side, the vocal representation of the characters is very special and the melodies you will hear through the adventure sometimes enchanting and protected at other times and when we get the dramatic scenes to some sad music that make you live events with this story in the best possible way, On the technical level, God of War presents itself as one of the most beautiful games for this generation and as a "scale" of what the games are supposed to look like from now on knowing that I have had the experience on the regular PlayStation 4 and did not try it on the pro version.


Now it's time to talk about the system of play, we are used to the series of games God of War we have a game of action of the quality of the games "Hack and Slash" similar to the chains of Devil Mei Krai and Bayunta and other games, which rely on continuous beating and "Combo" and fatal blows There is nothing wrong with a lot of QTE or choosing the right button at the right time. The development team has changed everything with this game. Although the game has all the elements of action games and hacks and slash, the style of play changes a lot to emulate other games such as DarkSoles and others. In the game in terms of the heavy movement of the personality and the Avoidance and use of the shield for protection and time to launch special strikes or the use of the son Atreus.

To do this, the development team changed the perspective of the entire shooting. Instead of the usual third-generation imaging system, the shooting angle is behind the shoulder in this game and we no longer see all the space in front. This always makes us feel that we are fighting and very close to enemies. This new part gives you a greater chance to control in terms of facing the enemy from close range and from here start your task to defeat by direct hit or avoidance or use of the shield All these things are important in this game unlike the previous parts that relied on rapid action only and there was no role K Which saw the strategies of money can be done in this game, for example, I have repulsed the enemy blows shield you get seconds the enemy where it becomes a matter capable of being beaten so you have to choose the right time to use all your skills to fight and repel hit and avoid especially fighting leaders.


Cretus no longer uses the usual "whip", now it has to defeat the enemies using either hand strikes with punches or the use of the new weapon "Hammer", which has special forces like the hammer of the character Marvel famous "Thor" can be thrown and restored again and can be used to beat enemies from There are also a few strokes when you fill it. You have the possibility to experience the nerve strike in which the enemy is slaughtered in the worst form. There is also the possibility of infiltrating from behind the enemy and eliminating it with one deadly blow. They are very game should be talking about fighting style is the son Atreus who plays an important role in that you can dictate him to shoot arrows by clicking the box button, which helps to occupy the enemies about you and the possibility of beating them and also with the progress of the game will develop the role of Atreus more able to learn cooperative strikes with his father.

The new game system is an excellent move for this series, which reached the best levels in the past parts of my personal view and the time of change is presented by the development team here distinctly, the problems may be facing the game here is with the camera in the fighting and being very close to the event you will find some enemies come out of The frame of the camera and hit you, which is annoying when you face the enemy in front of you, also with the progress of the game starts the fighting system to feel the frequency of limited development in it and here we talk about another point provided by the game.


When you defeat enemies and leaders you will get the points of expertise that help you to open the development screens and options, from here you can teach Kritos a number of new strikes with different uses or even the development of your hammer, the forests limited some of the thing here as well as developments and there are also developments for your son Atreus also learning cooperative strikes With his father and the development of his weapon and other things, certainly these developments are necessary with your progress in the game and confront the most powerful enemies or the need to use strikes that hit a large number of enemies at one time or blocking the vision for them and make them an easy goal to eliminate them Resisted.

This game is undoubtedly an extraordinary film with the parts of the previous series and the presentation of a different image of the character of Kritos and in a completely different to him and this approach was an excellent option to make the series and move forward, things are more enthusiastic here and added a new spirit of the personality of Kritos to make it a personality of greater interest to know details and entry And no doubt it means the absence of historical battles with the leaders of giants or scenes of excessive violence and other things usual parts of this series, but you are sure that with the end of the adventure will feel a big difference To Aqh between Kratos and his son Atreus already has wade of being a great adventure carries with it a lot of feelings of fatherhood even though they carry the "violence" as the title of her.


The game is a linear game in the first place, you will not find yourself lost at any time and you just have to walk in a straight line to reach new areas and you only have to face the enemies and leaders and solve the puzzles that will face you to progress more events, ending the main story will take you less than 20 hours of play " The average "is a very excellent number without doubt of the game of action of this type and times the number of hours provided by the previous parts, also to get everything in the game of treasures and points of expertise to help develop capabilities you will undoubtedly spend much longer hours to do all this, unlike the past game does not bear this Part M. Which developed its collective play and focuses on delivering cinematic experience purely dedicated per player.

This reboot or re-visualization of the series of games God of War is what was needed by the series without doubt after years of playing the same way to play the parts of the past, the development team gave us the experience of the action game cinematic distinctive here, but with some disadvantages as a new experience of this title and may be the next game more Is one of the best single-player games to play on the PlayStation 4 and one of the best versions of this year that seems to be on Sony's home screen.
God of War God of War Reviewed by AT-Professional Gaming on July 07, 2018 Rating: 5
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